I already explained this to the group OOCly, but I know I have some non-RP followers that I didn’t want to keep left in the dark.
Sorry guys. I know it’s kinda sudden (well it hasn’t been for me, but I was hoping it wouldn’t be an issue) but I really have no muse for Giles anymore. It’s been a bit of a long struggle and I finally decided that I couldn’t prolong it anymore. I’m not leaving, Matthew will still be around, Giles was just not a character I could play any longer, unfortunately.
I’ll still be about on my other IEG character, Matthew, and IEG is still very much a thriving Buffyverse RP.
Love you all little babies. <3
Species: Human (Watcher)
Age: 50 Years Old
Played By: OPEN
Face Claim: Anthony Stewart Head
After Sunnydale was destroyed, Giles left for England to try and pick up the scattered remains of the Watchers Council— all that was left were some books and records, and a few retired individuals who managed to stay clear of the explosion and the harbingers. When Buffy contacted him to explain about the disappearances, he knew what he had to do— bring it back. 100 slayers plus his own, and Faith. One Watcher simply would not be enough to teach them, and Buffy had her hands full. Giles took it on himself to continue only the more honorable traditions of the council, and trained a few people, such as Cameron, to help out in Cleveland. Of course, young Rupert had wanted to be a pilot and did not easily fall in line when it came to being a Watcher— he would rather be in the fray.
So, Giles made a beeline for Cleveland, more excited than he thought possible to be reunited with Buffy and the others.
He arrived in the aftermath of the death of Doctor Thomas Morell, otherwise known as the Collector, and was in the process of getting acclimated to life in Cleveland when the threat of Alarius come to be known. He was the first to find the information of what Alarius’ plan was, to bring about the end of the world, and relay the information to the Scoobies. For all the work from Giles and the others, it seemed that the world was doomed, and things fell into a time warp, where they could relive the choices that made up Alarius’ prophecy in an attempt to rewrite the future.
With the world saved once more, Giles took to preparing to reopen the Magic Box in Cleveland and training young Slayers to prepare them for whatever fight they would find next. Giles never anticipated that the next fight would be one where they could not even fight, where the enemy that they were facing would be the people that they had always protected, with their hearts full of sympathy for the beasts that stalk them in the night.
Personality Traits: Intelligent, self-sacrificing, protective, knowledgeable about the supernatural, polite, trusting, biased, can be a pushover
→ Superior knowledge of demonology, mystical artifacts, and the black arts
→ Genius level intellect
→ Fluency in English, Latin, German, Sumerian, and Ancient Greek
→ Experienced in hand-to-hand combat, proficient with melee weapons
→ Talented singer and guitarist
→ Knowledge and experience of fighting the supernatural
This week, IEG presents: No Sleep for the Dead
For most, death is some sort of end point, but what happens when the curtain closes and the final bow is taken? Do the dead really get to leave the crowd and have that quiet afterlife? The idea of peace being reached and the game finally being over would be the ideal, yet somehow in a world where the balance is shaken ideals are nothing more than a fantasy.
In a town filled to the brim with chaos, it’s easy enough for new arrivals and even new locations to slip through the cracks. When Talbot Desmond makes himself at home on the Hellmouth, his more subtle form of art remains under the radar. His methods are not nearly as flashy as Cleveland’s well-known Game Master, but the games he plays are just as deadly in nature.
Or rather, lively.
With death there comes a lack of control, and some people don’t handle that with grace. Most grieve and move on with their life, remembering the dead from time to time. Not Talbot. He chose to master the art of death in an effort to control, and maybe one day, completely master it.
Necromancy never truly brings the dead back, but it has afforded him some sense of control over it. Church Cemetery popped up with almost no questions asked, leaving only a few perplexed citizens in its wake. With the cemetery quickly established, Talbot has begun to work on his army of the dead. Even so, the animated corpses he uses as his puppets are just as lifeless as they previously were, but his art form calls for a fair amount of illusion— especially when it involves the controlling of the undead that were never really all that dead to begin with.
However, Talbot isn’t the only one creating illusions around death. When Spike and Dawn decide to hang out and mess with a Ouija board, the lines between the dead and the living become even more blurred when the planchette spells out the name “JOYCE”. Emotions may cloud the encounter, but will the true intent of contact be brought to light?
With everyone just settling back down from the auction and kidnapping, will the Scoobies be able to distinguish between the fallacies or will the mirages of the dead get the better of them? Can senses and instincts be relied upon?
dead dead I am so dead I can’t even function anymore there is so much niceness omg. I really don’t understand what you guys see in me but thank you adkjlfhldskjfhs sobbing don’t mind me
afskjabdfkhaslkjfhaldkjfh I can’t even anymore omg you guys you’re gonna make me cry I love you all so muuuuuuuuuuuuch
omg this makes me so happy and I mean I CAN’T WAIT TO SEE HOW IT UNFOLDS EITHER HOLY COW
oh my gosh you guuuuuuuys. I can’t. you guys are such wonderful people and I just akjdfhakjdslfhklasjdghhhhhdtruehjbfkdsjf I can’t even deal with it you make me explode with love and rainbows and everything and I just
I love you foreverrrrrrrrrrrrrrrr
Honestly, if I could get half of them to pick up a book, I would be far too pleased.